Excitement.
Download this week's alpha release of Geas!
This update adds new portraits for Kiel (which I don't really like better but they are more consistent with Tanessa's portrait), every house in Shoda's Brook has an 'inside', and you can now leave town. Unfortunately, the overworld is still heavily in progress so you can't get BACK in town.
Discussion
I've been sitting on some of this stuff since Christmas (for some reason) and some of it is more recent. Lame, I know. Anyway, I like how the overworld graphics are shaping up, though the mountains are somewhat busy. I love the little short sprites and I want to get to animating making more directions for Kiel and a new sprite for Tanessa.
In addition, the download this week features an absolutely up-to-date copy of the verge engine so it is possible that it might be a little broken for some people. Please let me know if you have any problems! Also, if you are into this sort of thing, you can look at the directory structure and see that it is SO MUCH CLEANER now that maps can be stored in subdirectories of the root.
Lastly, as I mentioned last post, I am looking into writing some documentations. I hacked together a quick system to help me write them and make them accessible, and I've put up an index of topics I intend to write on, in some sort of semblance of order that halfway makes sense to me. You can check that out at...
I'd like to hear some comments, if anyone has them, on the topics and the ordering. Please let me know if there's something I've left out or you think should come earlier or later. I'm very much wanting to produce a tutorial that focuses on getting a game made, rather than focusing just on the scripting. Hopefully it works out.